Mass Effect 2

February 8, 2010 · Posted in Blog 

I’ve enjoyed playing the first Mass Effect game a while back, and just finished Mass Effect 2.

The short version?

I like it! Possibly better than the first, although I was kinda disappointed that only such a small section of the citadel is accessible.

Which leads me to the one thing that did bother me throughout the game… Like so many other games, it suffers from what I call the Pokémon effect. Every object, every character, every place you encounter is there for a reason. Aside from general things like NPCs that run a store, EVERY character you can actually talk to or who makes remarks you pass by, is there for one assignment or another. Every door, corridor and room exists for a specific reason, and more annoyingly, nearly every object placed in those rooms as well. Specifically I’m referring to objects that can be used as cover during a firefight (or objects that can be used to your (dis)advantage, such as the explosive containers), because those kinds of objects are only found in the locations where you will be fighting, and just by looking what objects there are ahead of you makes it really easy to predict if/when you’ll be attacked. Also the game world is very linear; yes, you can fly your ship around in between missions, but once you’re on a mission there is only the correct way a head and every other path is conveniently blocked by stacks of crates, a door that cannot be opened, or debris (except for the occasional sideroom that’s got a few goodies you can pick up).

A good example of a game that doesn’t have this problem would be Oblivion. For instance, there are lots of houses you can visit, with one or more people living in them, that aren’t of any real significance. Occasionally you need them for a quest, but otherwise they’re just decoration (yes, you can rob them or use them as food if you become a vampire, but otherwise). Even during a quest you’re mostly free to move as you like rather than being forced along one specified route.

The tons of voiced dialogue and voice acting were outstanding, and is something I can really appreciate in a game. They could have come up with a few more lines for teammates to shout during combat though; when you hear the same lines five times over during each firefight, they tend to get boring (even annoying) quickly.

Nevertheless – Pokémon effect aside, I can definately recommend ME2. Oh, and this time around I am going to make sure I keep the save game to import it into the 3rd installment of the Mass Effect games :)

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